INTER-SQUAD SCRIMMAGE
40-50 Minutes
There is nothing better to prepare players for competition than placing them “in the coliseum” and creating game-like settings for them in practice. The best way to create this as a coach is to organize inter-squad scrimmages where players are challenged in game-like situations that regular batting practice just cannot provide. Especially during the pre-season, a scrimmage is a great means to allow hitters to hit from the batter’s box and pitchers to pitch off the mound so that they can battle against each other as they will when actual games begin. The following are guidelines to structure the most productive inter-squad scrimmages that will give players a competitive edge:
1. Divide team into 4 groups: Group A, Group B, Group C, and Group D
2. Each hitting group will hit for 10-15 minutes and take as many turns at the plate as possible during that time slot.
3. Pitchers and catchers are selected from the other three groups who are not hitting at that moment. The selected pitcher will pitch for the allotted time rotation unless he exceeds a pitch count (if a pitch count is necessary for a particular pitcher).
4. On the hitting group chart, have pitchers and catchers labeled so that they are aware that they will be pitching or catching at some point during the scrimmage.
5. All other players who are not hitting, pitching, or catching will be placed in their primary or secondary defensive positions during the rotations. A player could end up playing three different positions during the scrimmage.
6. All hitters will start each at-bat with a 2-1 count. If there is a strike out, the next batter is up. However if there is a walk or hit by pitch, the batter will stay in the box to hit.
7. Any ball that is hit is played live. If a batter gets a base hit, he will stay on the base reached and react to the ball off of the bat from the next hitter.
8. If a player is on base when it is his turn to hit, he simply will leave the base he is on and go hit. It is optional to create a “ghost runner” in this scenario to set up a situation for the defense to react to. Just be sure to make the lead baserunner a “live runner.”
9. To keep it more motivating for player, clear bases after every third out and keep track of how many runs are scored in each round. Be sure to have a stopwatch and keep up with the time limit for each round so that they are the same.
10. Do not tell players how much time is left in a round; just say, “Times up”, when the round is over. This will prevent the pitcher from “stalling” to prevent more runs from being scored against him.
11. If a pitcher reaches a pitch count and needs to switch out with another player, stop the clock on that round and allow the new pitcher to get warmed up and then restart the stopwatch until the time on that rotation runs out. In this situation, be sure to have someone closely counting pitches if a certain pitch count is in effect.
12. The round that scores the most runs will be rewarded with less conditioning in the next phase of practice. If it is desired to reward them in some other creative way, go for it . . . have fun with it!!
Additional Thoughts:
– Understand that scrimmages are great for the preseason in order to get pitchers on the mound and hitters in the batter’s box; but once the regular season is on its way, the On-Field Batting Practice format maybe the better option. This will keep pitchers arms fresh for actual games.
– Another option is to keep this same format and use a pitching machine instead of a live pitcher. This may make for uneven groups in a round, but with a machine they should still get plenty of at-bats and pitchers will not get worn out.
Next blog: CONDITIONING & CLOSING TEAM TALK: Phase 8 of the DPB Practice System